// Graphics converted using PAGfx by Mollusk.

#pragma once

#include <PA_BgStruct.h>

#ifdef __cplusplus
extern "C"{
#endif

// Sprites:
extern const unsigned char ship1_frames_Sprite[4096] _GFX_ALIGN; // Palette: ship1_frames_Pal
extern const unsigned char tiro1_Sprite[64] _GFX_ALIGN; // Palette: tiro1_Pal
extern const unsigned char btExit_Sprite[1024] _GFX_ALIGN; // Palette: btExit_Pal
extern const unsigned char btPlay_Sprite[1024] _GFX_ALIGN; // Palette: btPlay_Pal
extern const unsigned char explosao_Sprite[11264] _GFX_ALIGN; // Palette: explosao_Pal
extern const unsigned char naves_inimigas_Sprite[1280] _GFX_ALIGN; // Palette: naves_inimigas_Pal

// Backgrounds:
extern const PA_BgStruct bg_1;

// Palettes:
extern const unsigned short ship1_frames_Pal[256] _GFX_ALIGN;
extern const unsigned short tiro1_Pal[256] _GFX_ALIGN;
extern const unsigned short btExit_Pal[256] _GFX_ALIGN;
extern const unsigned short btPlay_Pal[256] _GFX_ALIGN;
extern const unsigned short explosao_Pal[256] _GFX_ALIGN;
extern const unsigned short naves_inimigas_Pal[256] _GFX_ALIGN;

#ifdef __cplusplus
}
#endif
